package de.fhtrier.mp.wollmaus.map;

import org.newdawn.slick.Animation;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;

import de.fhtrier.mp.wollmaus.util.AssetManager;

public class StageArrow {
	int x, y;
	private Animation ani;
	
	public StageArrow(int x, int y) {
		super();
		this.x = x;
		this.y = y;
		this.ani = AssetManager.getInstance().getAnimation(AssetManager.ANI_ARROW);
	}
	
	public void render(GameContainer gc, Graphics g) {
		ani.draw(x, y-ani.getHeight());
	}
}
